Game-based technologies in teaching professionally oriented natural sciences to the future doctors
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Abstract
ABSTRACT: The aim of the current work is to analyze the practical application of different types of
the game-based teaching technologies in course of study natural sciences, especially, medical and
biological physics at the universities. Advantages and disadvantages of using didactic games in
classroom are discussed to offer a classification of their different types and use limitations during
different kinds of classes. Exploratory study is provided to investigate the relation between learning
achievements, motivation and engagement of the students and game-based training. A survey was
conducted to assess how students’ learning success and motivation is affected by introducing the
didactic games during a semester learning process. The results prove that these results increase by
comparison to the previous semesters. Statistically significant results proved the relevance of gamebased
technologies for the increase of motivation to learn and several restrictions of their use in terms
of learning outcomes and gaining of professional competencies, which can be successfully completed
only in addition with the traditional methods of teaching.
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Game-based technologies in teaching professionally oriented natural sciences to the future doctors / N. V. Stuchynska, N. V. Ostapovych, I. V. Belous, J. Mazurenko, T. Zakusilova // Nuances: Estudos Sobre Educação. - 2020. - Vol. 31. – P.160-175. - https://doi.org/10.32930/nuances.v31i0.8215